Monster Hunter Rise 3.1 update adds new Event Quests, bug fixes
Today, Capcom released patch notes for the Monster Hunter Rise 3.1 update which adds new event quests, DLC, and bug fixes to the popular Nintendo Switch activeness game. As seen on the official website, the Monster Hunter Ascent three.1 update volition add new Upshot Quests and DLC to the game. The DLC mentioned in the patch notes is referring to the newly released Monster Hunter Ascension Pack four which comes with plenty of items to equip your hunter or buddy with for a total of $24.99.
Here is everything that comes with the new DLC as listed on the Nintendo eShop:
- Hunter content: 4x Layered Armor pieces, 2x facepaints, 1x hairstyle, 2x voices
- Buddy content: 1x Palico Layered Armor piece, 1x Palamute Layered Armor piece
- Other content: 2 Cohoot outfits, 1 music rails set, one gesture set up, 1 sticker set
The new update likewise features a slew of bug fixes that set up issues with the base of operations, monsters, and histrion experiences in Monster Hunter Ascension. You can check out the full list of issues fixes as listed by Capcom below.
The Monster Hunter Rise 3.one update can be downloaded right now. If you are but updating the game, the required space you lot'll need on your Switch is 0.65gb. However, if you are updating the game for the commencement time since purchasing information technology, you will need 3.6gb of available hard drive space.
It should exist noted that you lot will need to updated Monster Hunter Rise to the latest version. Nevertheless, if you lot do not have internet admission, you can still play local multiplayer as long as every one joining has the aforementioned version.
Monster Hunter Ascension is available now on Nintendo Switch.
Bug Fixes/Miscellaneous
Base of operations/Facility
- Fixed a issues allowing the actor to command cannons even later moving abroad from them during Rampage Quests.
- Fixed a bug occasionally causing unnecessary UI to be displayed on the Quest Completed screen after finishing a Rampage Quest.
- Fixed a bug allowing the player to go to places they shouldn't be able to accomplish if the final gate is destroyed at the exact moment a Binge Quest is completed.
- Fixed a problems causing Power Kilns to be activated only after releasing the A button during Binge Quests.
- Fixed a bug causing Badum and Tish to keep banging the pulsate if the Host changes the BGM to annihilation other than "Brave Hunters."
- Fixed a problems preventing the histrion from etching a severed tail if the tail overlaps with the fence switch in the Arena.
- Stock-still a bug causing Palicoes' eyes to be broad open regardless of their eye blazon, when they are sent off to trade.
- Fixed a issues causing a "!" marker to exist displayed on certain armor even if it was previously removed, when the thespian quits the game and restarts it.
- Fixed a bug causing Pigment two to display equally white when set to black for some armor.
- Fixed a bug preventing the right colors from existence displayed on the save file select screen, if the player used a Character Edit Voucher to change their vesture color.
- Fixed a problems causing the cursor and the status disquiet graphs to exist mismatched if the actor performs certain actions on the Large Monster list in the Hunter's Notes.
- Changed functionality then that, if the actor uses a Graphic symbol Edit Voucher to recreate their hunter and use one of the DLC voices, the existing voices that were selectable for the original hunter volition be preserved.
- Fixed a issues occasionally causing quest data to be incorrectly displayed if the player moves to the Preparation Expanse after accepting a quest offline.
- Stock-still a bug occasionally causing business relationship items to be stored in your pouch or item box when accepting Helper Rewards.
Monsters
- Fixed a issues assuasive the player to attack Tigrex without it fighting back in some areas of the Sandy Plains.
- Fixed a bug causing erratic behavior for Apex Rathian if it performs certain actions.
- Fixed a issues causing Almudron'southward mud heaps to appear at the anxiety of players who are very far abroad.
- Stock-still a bug causing some of Zinogre/Apex Zinogre's attacks not to have the thunder element on them.
- Stock-still a bug preventing some small monsters from trying to escape if the player attacks them while riding a Canyne.
- Fixed a bug occasionally preventing the player from capturing a monster if it is inflicted with Paralysis/Sleep/Stun right afterwards it springs a Pitfall Trap.
- Fixed a issues preventing some of Rajang's attacks from beingness nullified by the lance's Insta-Block.
- Fixed a bug occasionally causing the number of hits to be decreased when attacking Rakna-Kadaki'due south head with a Spirit Captain Breaker or Slicing Ammo.
- Stock-still a problems causing the connection to be lost when taking on a Rakna-Kadaki quest in Multiplayer.
- Fixed a bug occasionally preventing Splitting Wyvernshot damage from being displayed correctly.
- Fixed a problems occasionally making it hard to hit Narwa'due south head with the long sword'due south Spirit Helm Breaker.
- Stock-still a problems occasionally causing Narwa to slide in an unnatural manner.
- Fixed a bug preventing the player from completing the quest if they downwards Narwa with specific timing.
- Fixed a bug occasionally causing platforms to announced that cannot be climbed with your weapon unsheathed during the Thunder Goddess and The Allmother quests.
- Stock-still a issues causing the player to always get hit when making Narwa flinch with specific timing using an installation during the Thunder Goddess quest.
Player
- Fixed a problems occasionally causing the camera to move correct over the histrion'due south head and/or preventing additional hits from landing when successfully hitting a monster with the long sword's Iai Spirit Slash counter.
- Stock-still a issues occasionally causing some of Narwa's attacks to striking twice.
- Fixed a problems causing a lag in the controls when performing a dodge and and so using an item via the Radial Bill of fare with your weapon unsheathed. This affects the sword & shield, the long sword, and the dual blades (when Demon Way is non active).
- Adjusted monster behavior that fabricated it harder to hitting them because of their move and special actions after the player performs the long sword's Spirit Captain Breaker, Iai Spirit Slash, or Silkbind Sakura Slash.
Fixed a bug causing the hunting horn'due south Sonic Wave to bargain actress shockwave damage for each role player inside the area of effect.
- Fixed a bug causing the role player to go rigid if they dodge backwards to the left or right and and then move in the opposite direction, right afterward attacking with the hunting horn.
- Fixed a issues preventing Canyne'southward certain follow-up attacks from activating if the player enters the commands for the hunting horn'south Backwards Strike to Double Swing combo besides quickly. Affected attacks include Canyne assists, Overhead Smash, and Crush.
- Fixed a issues preventing the thrust part of the initial attack of the hunting horn'due south Infernal Melody from having standoff detection if it is performed with a filibuster.
- Fixed a bug causing the player to motion in the wrong management when performing the lance's Spiral Thrust using Directional Control Settings Type ii.
- Fixed a problems preventing the player from using a backwards Guard Nuance after comboing the lance's Spiral Thrust into the Leaping Thrust.
- Stock-still a bug preventing the player from guarding if they stand on pinnacle of an item and attempt to guard with the lance sheathed, when using Player Actions Settings Type ii.
- Fixed a issues causing the activeness for Directional Command Settings Type 2 to be activated, even when Blazon 1 has been selected, when performing Axe: Morph Slash after attacking with the switch axe.
- Adjusted monster behavior that fabricated it harder to hit them considering of their move and special actions when the player performs additional attacks by rapidly tapping the button for the switch axe's Zero Sum Discharge Finisher.
- Fixed a bug causing the accuse bract's Amped Element Discharge to devious left or correct as well ofttimes.
- Fixed a bug preventing the power increase effect from being applied when guarding with the charge blade'south Counter Morph Slash afterwards an Axe: Element Discharge II or Condensed Spinning Slash.
- Fixed a bug preventing a monster's stun level from increasing fifty-fifty when blocking an attack with Guard Points during the charge blade's (Impact Phial) Elemental Boost.
- Fixed a problems causing minor rigidness of the role player graphic symbol if they stand still afterwards a Forrad Dodge in the charge bract's sword style, and then start moving again.
- Fixed a bug preventing the role player from moving in the management the stick is pushed in, if they perform the charge bract'southward Morphing Advance right as they starting time moving.
- Fixed a bug causing critical range correction to be applied to the heavy bowgun's Wyvern Ammo.
- Fixed a bug causing the intervals between the heavy bowgun'south "walking recoil (small)," "walking recoil (medium)," "walking unmarried fire auto reload," and Wyvern Ammo to become too long.
- Fixed a bug allowing the player to use Herculean Depict with just one unit of Wirebug Approximate nether certain circumstances.
- Fixed a bug causing unnatural display of the Izuchi Tail hairstyle when combined with certain pieces of equipment.
- Fixed a bug preventing machine cannons and elevated platforms from being displayed if players join in or drop out with specific timing during the The Allmother quest, resulting in the quest not being completable.
- Fixed a bug preventing the UI from beingness displayed if the player changes areas with specific timing during the The Allmother quest.
- Stock-still a bug occasionally causing the player to change to the appearance of another hunter afterward completing a quest in multiplayer.
- Fixed a bug preventing players from etching if a quest is completed while the slain monster overlaps with a monster in a mountable state.
- Fixed a bug preventing Palicoes with the F Kulu Lute equipped from showing upwardly for other players during Multiplayer.
- Fixed a bug causing the edges of the Rathian Helm's visor to look unnatural when using Body Type 1.
- Fixed a bug causing the graphics for the Twin Ponytails' bangs to become distorted when equipping the Aknosom Captain.
- Some items take multiple crafting patterns. If the player sets ane pattern to their Radial Card and and so reboots the game, the Radial Menu setting sometimes gets overwritten with another pattern. This has been fixed.
- Fixed a bug causing the alter of perspective to malfunction if another player fires a Dragon Piercer while 1 thespian is controlling a ballista or a cannon, or is in aim mode with a ranged weapon.
- Fixed a issues causing the player to be pushed out of the expanse if they change areas with specific timing during the The Allmother quest.
- Stock-still a bug causing the Rathalos Post's shoulder parts to appear distorted when using Body Type 1.
- Stock-still a problems preventing the player from speedily picking up multiple dropped materials while riding a Palamute.
- Fixed a bug occasionally causing the position where the player can carve Narwa to differ from the positions for other players.
- Adjusted functionality so that hunters won't move while placing a trap, even if they're pushed by a monster.
Miscellaneous
- Fixed a bug causing an error for the Dragonfell Drupe icon on the map's icon list.
- Fixed a bug occasionally preventing guest players from being able to terminate a quest if the quest host leaves the quest with specific timing while experiencing lag in the connection.
- Fixed a bug preventing the text of Auto Shoutouts from changing when switching languages.
- Fixed a issues causing Canynes to continue running when the player tries to climb upward a pedestal from the right side in the temple inside the pyramid in Flooded Forest surface area 2.
- Fixed a bug preventing the number of times y'all've played with someone with whom you've exchanged Gild Cards from being counted.
- Fixed a bug preventing the Car Shoutout "When a monster is limping" from activating for invitee players during Multiplayers.
- Fixed a bug causing players to disappear if they keep exchanging items during a cutscene.
- Stock-still a problems preventing the quest from finishing if a player joins in correct before information technology is completed.
- Fixed a problems causing an error on the save file select screen if an bibelot is detected in the save information info.
- Stock-still various text bugs.
- Other miscellaneous bug fixes take been made.
Source: https://www.gamepur.com/news/monster-hunter-rise-june-24-update
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