Monster Hunter Rise update

Image via Capcom

Today, Capcom released patch notes for the Monster Hunter Ascent iii.i update which adds new event quests, DLC, and bug fixes to the pop Nintendo Switch action game. Every bit seen on the official website, the Monster Hunter Rise 3.1 update will add new Event Quests and DLC to the game. The DLC mentioned in the patch notes is referring to the newly released Monster Hunter Rise Pack 4 which comes with plenty of items to equip your hunter or buddy with for a total of $24.99.

Here is everything that comes with the new DLC every bit listed on the Nintendo eShop:

  • Hunter content: 4x Layered Armor pieces, 2x facepaints, 1x hairstyle, 2x voices
  • Buddy content: 1x Palico Layered Armor piece, 1x Palamute Layered Armor piece
  • Other content: 2 Cohoot outfits, 1 music track prepare, 1 gesture set, 1 sticker prepare

The new update too features a slew of issues fixes that set problems with the base of operations, monsters, and actor experiences in Monster Hunter Rising. Yous can check out the full list of problems fixes every bit listed by Capcom below.

The Monster Hunter Rise 3.1 update can exist downloaded correct now. If you are only updating the game, the required space you'll need on your Switch is 0.65gb. Even so, if yous are updating the game for the first fourth dimension since purchasing it, yous will need 3.6gb of available hard drive space.

It should be noted that you will need to updated Monster Hunter Rise to the latest version. Nevertheless, if you practice not have internet access, you can notwithstanding play local multiplayer every bit long as every 1 joining has the same version.

Monster Hunter Rise is available now on Nintendo Switch.


Issues Fixes/Miscellaneous

Base/Facility

  • Stock-still a bug assuasive the actor to control cannons even subsequently moving away from them during Rampage Quests.
  • Fixed a problems occasionally causing unnecessary UI to be displayed on the Quest Completed screen after finishing a Rampage Quest.
  • Fixed a bug assuasive the player to go to places they shouldn't be able to reach if the final gate is destroyed at the exact moment a Binge Quest is completed.
  • Fixed a issues causing Power Kilns to be activated only after releasing the A push during Rampage Quests.
  • Fixed a bug causing Badum and Tish to go on banging the pulsate if the Host changes the BGM to anything other than "Brave Hunters."
  • Fixed a bug preventing the player from etching a severed tail if the tail overlaps with the fence switch in the Arena.
  • Fixed a issues causing Palicoes' optics to be wide open regardless of their centre type, when they are sent off to merchandise.
  • Fixed a issues causing a "!" mark to be displayed on certain armor even if it was previously removed, when the player quits the game and restarts it.
  • Fixed a bug causing Pigment two to display as white when ready to blackness for some armor.
  • Fixed a bug preventing the right colors from being displayed on the save file select screen, if the player used a Character Edit Voucher to change their clothing color.
  • Fixed a bug causing the cursor and the status ailment graphs to be mismatched if the histrion performs certain actions on the Big Monster list in the Hunter's Notes.
  • Changed functionality so that, if the player uses a Character Edit Voucher to recreate their hunter and use ane of the DLC voices, the existing voices that were selectable for the original hunter will be preserved.
  • Fixed a issues occasionally causing quest information to exist incorrectly displayed if the actor moves to the Training Area afterward accepting a quest offline.
  • Fixed a bug occasionally causing account items to be stored in your pouch or item box when accepting Helper Rewards.

Monsters

  • Fixed a bug assuasive the player to set on Tigrex without it fighting back in some areas of the Sandy Plains.
  • Fixed a bug causing erratic behavior for Noon Rathian if it performs sure actions.
  • Fixed a bug causing Almudron's mud heaps to announced at the feet of players who are very far away.
  • Fixed a problems causing some of Zinogre/Apex Zinogre's attacks non to accept the thunder element on them.
  • Stock-still a issues preventing some pocket-size monsters from trying to escape if the player attacks them while riding a Canyne.
  • Fixed a bug occasionally preventing the role player from capturing a monster if it is inflicted with Paralysis/Sleep/Stun right after it springs a Pitfall Trap.
  • Stock-still a bug preventing some of Rajang'due south attacks from being nullified past the lance's Insta-Block.
  • Fixed a bug occasionally causing the number of hits to exist decreased when attacking Rakna-Kadaki's head with a Spirit Helm Billow or Slicing Ammo.
  • Fixed a problems causing the connectedness to exist lost when taking on a Rakna-Kadaki quest in Multiplayer.
  • Stock-still a bug occasionally preventing Splitting Wyvernshot impairment from beingness displayed correctly.
  • Stock-still a bug occasionally making information technology difficult to hitting Narwa'southward head with the long sword's Spirit Helm Billow.
  • Fixed a issues occasionally causing Narwa to slide in an unnatural manner.
  • Stock-still a bug preventing the player from completing the quest if they downwardly Narwa with specific timing.
  • Fixed a bug occasionally causing platforms to appear that cannot be climbed with your weapon unsheathed during the Thunder Goddess and The Allmother quests.
  • Fixed a problems causing the role player to always get hit when making Narwa flinch with specific timing using an installation during the Thunder Goddess quest.

Player

  • Fixed a bug occasionally causing the photographic camera to move right over the player's head and/or preventing additional hits from landing when successfully hit a monster with the long sword'due south Iai Spirit Slash counter.
  • Fixed a bug occasionally causing some of Narwa's attacks to hitting twice.
  • Fixed a bug causing a lag in the controls when performing a dodge and then using an detail via the Radial Menu with your weapon unsheathed. This affects the sword & shield, the long sword, and the dual blades (when Demon Fashion is non agile).
  • Adjusted monster behavior that fabricated it harder to striking them because of their movement and special actions later on the player performs the long sword'southward Spirit Captain Breaker, Iai Spirit Slash, or Silkbind Sakura Slash.
    Fixed a issues causing the hunting horn's Sonic Wave to deal extra shockwave damage for each player within the area of effect.
  • Fixed a issues causing the player to become rigid if they dodge backwards to the left or correct and then move in the opposite direction, right after attacking with the hunting horn.
  • Stock-still a bug preventing Canyne's certain follow-up attacks from activating if the player enters the commands for the hunting horn's Backwards Strike to Double Swing combo likewise apace. Afflicted attacks include Canyne assists, Overhead Smash, and Vanquish.
  • Fixed a bug preventing the thrust part of the initial assault of the hunting horn'south Infernal Melody from having standoff detection if it is performed with a delay.
  • Fixed a bug causing the player to move in the wrong management when performing the lance's Screw Thrust using Directional Control Settings Type 2.
  • Fixed a issues preventing the player from using a backwards Baby-sit Dash later comboing the lance's Spiral Thrust into the Leaping Thrust.
  • Fixed a bug preventing the actor from guarding if they stand on pinnacle of an particular and try to baby-sit with the lance sheathed, when using Player Actions Settings Type two.
  • Fixed a bug causing the action for Directional Control Settings Blazon ii to be activated, fifty-fifty when Type 1 has been selected, when performing Axe: Morph Slash after attacking with the switch axe.
  • Adjusted monster behavior that made it harder to hit them because of their motility and special deportment when the player performs additional attacks by apace tapping the button for the switch axe'due south Cipher Sum Discharge Finisher.
  • Stock-still a bug causing the accuse blade's Amped Element Discharge to stray left or right too often.
  • Fixed a bug preventing the power increase effect from beingness applied when guarding with the charge blade's Counter Morph Slash afterward an Axe: Chemical element Discharge Two or Condensed Spinning Slash.
  • Fixed a bug preventing a monster's stun level from increasing even when blocking an assault with Guard Points during the charge blade's (Touch on Phial) Elemental Boost.
  • Fixed a bug causing pocket-size rigidness of the player character if they stand nevertheless subsequently a Forward Dodge in the charge blade's sword mode, then start moving again.
  • Fixed a bug preventing the player from moving in the direction the stick is pushed in, if they perform the accuse blade's Morphing Advance correct as they start moving.
  • Fixed a bug causing critical range correction to be practical to the heavy bowgun's Wyvern Ammo.
  • Fixed a bug causing the intervals between the heavy bowgun'southward "walking recoil (pocket-size)," "walking recoil (medium)," "walking unmarried burn auto reload," and Wyvern Ammo to go too long.
  • Fixed a bug allowing the histrion to utilise Herculean Draw with just ane unit of measurement of Wirebug Gauge under sure circumstances.
  • Stock-still a bug causing unnatural display of the Izuchi Tail hairstyle when combined with certain pieces of equipment.
  • Fixed a bug preventing car cannons and elevated platforms from being displayed if players bring together in or drib out with specific timing during the The Allmother quest, resulting in the quest not being completable.
  • Fixed a issues preventing the UI from beingness displayed if the actor changes areas with specific timing during the The Allmother quest.
  • Stock-still a issues occasionally causing the actor to modify to the appearance of another hunter subsequently completing a quest in multiplayer.
  • Fixed a problems preventing players from carving if a quest is completed while the slain monster overlaps with a monster in a mountable state.
  • Stock-still a bug preventing Palicoes with the F Kulu Lute equipped from showing up for other players during Multiplayer.
  • Stock-still a bug causing the edges of the Rathian Captain's visor to await unnatural when using Body Type 1.
  • Fixed a bug causing the graphics for the Twin Ponytails' bangs to go distorted when equipping the Aknosom Helm.
  • Some items have multiple crafting patterns. If the histrion sets one design to their Radial Menu and and then reboots the game, the Radial Menu setting sometimes gets overwritten with some other design. This has been fixed.
  • Fixed a bug causing the change of perspective to malfunction if some other player fires a Dragon Piercer while one thespian is controlling a ballista or a cannon, or is in aim mode with a ranged weapon.
  • Stock-still a bug causing the player to be pushed out of the surface area if they change areas with specific timing during the The Allmother quest.
  • Stock-still a issues causing the Rathalos Mail's shoulder parts to appear distorted when using Body Type 1.
  • Fixed a problems preventing the player from quickly picking up multiple dropped materials while riding a Palamute.
  • Stock-still a bug occasionally causing the position where the player tin cleave Narwa to differ from the positions for other players.
  • Adjusted functionality so that hunters won't movement while placing a trap, even if they're pushed by a monster.

Miscellaneous

  • Fixed a bug causing an error for the Dragonfell Berry icon on the map's icon list.
  • Fixed a problems occasionally preventing invitee players from beingness able to finish a quest if the quest host leaves the quest with specific timing while experiencing lag in the connexion.
  • Fixed a problems preventing the text of Car Shoutouts from irresolute when switching languages.
  • Stock-still a issues causing Canynes to go on running when the role player tries to climb up a pedestal from the right side in the temple within the pyramid in Flooded Woods area two.
  • Fixed a bug preventing the number of times you've played with someone with whom you've exchanged Club Cards from being counted.
  • Fixed a bug preventing the Auto Shoutout "When a monster is limping" from activating for invitee players during Multiplayers.
  • Stock-still a bug causing players to disappear if they keep exchanging items during a cutscene.
  • Fixed a problems preventing the quest from finishing if a player joins in right earlier information technology is completed.
  • Fixed a bug causing an error on the save file select screen if an bibelot is detected in the save data info.
  • Fixed various text bugs.
  • Other miscellaneous bug fixes take been fabricated.